From Stellaris Wiki
Jump to navigationJump to search
Version
Please help with verifying or updating older sections of this article. At least some were last verified for version 3.11.
This article is for the PC version of Stellaris only.
Event chains
Events
Empire event chains
Habitable Worlds Survey
Comet Sighted
Fleet Maneuvers
Horizon Signal
Mass Extinction Through the Ages
Radical Cult
Sublight Exploration Probes
Wanderlust: Rogue Scientist
The Hunt for the Hyacinth
Fountain of Youth
Genetic Crossroads
On the Shoulders of Giants
The Cost of Freedom
The Fear of the Dark
The Guest
Digital Refactoring
Anomaly event chains
Drifting Battlefield
Gas Giant Signal
Impossible Organism
Limbo
Orbital Speed Demon
Shrines to the Old Gods
The Ransomeers
42 Years and 3 Days
Lost Amoeba
Colony event chains
A New Species
Abandoned Terraforming Equipment
Ancient Drones
Dancing Plague
Feral Overload
Glacial Crisis
Hidden Vault
Impossible Corrie
Metallic Puddles
Mharin Kharin
Migrating Forests
Mushroom Picking
Nemma World
Rise of the Manifesti
Stasis Prison
Subterranean Civilization
The Doorway
Underground Vault
Unexpected Mineral Seams
Primitive civilization event chains
Anti-Alien Task Force
Missing Scientist
Rogue Agent
Shuttle Crash
Propulsion Proponent Proclamation
Myrmeku Activity is a colony event chain that has a very small chance to trigger 3 years after any colony has been founded. It can only happen once per game and only to empires whose main species is robot.
Contents
- 1 Myrmeku Activity
- 2 Colonization Units Attacked
- 3 Memory Eaters
- 4 Pest Control
- 5 Nuclear Option
- 6 Analysis Subroutine Proposal
- 7 Powerful Results
Myrmeku Activity
Since settling on [colony name], we have noted increased arthropod activity. Specifically, tiny colony-building insects designated "Myrmeku" have become unexpectedly productive.
Their underground colonies are spread across the continent in great numbers, but until now they have never caused an issue. It is unknown if they are searching for something above ground or fleeing from something beneath.
Trigger conditions:
| Mean time to happen:
|
Update "Myrmeku" in the Vaults of Knowledge.
A fascinating species.
Acknowledged. |
Colonization Units Attacked
Our colonization units on [colony name] have been viscously attacked! Venturing too close to a Myrmeku colony, they were swarmed. As the tiny insects entered openings in the colonization units' frames, the victims were quickly overwhelmed.
The fallen colonization units were immediately disassembled, but no conclusive data was collected as to the insects' purpose. The craggy surface of the Myrmeku's magnetic exoskeletons damage our internal circuitry, and when two Myrmeku touch, they create a tiny electrical spark; both of which may cause catastrophic failure.
Losing colonization units this way has slowed down the [planet or moon]'s development rate. Something must be done.
Trigger conditions:
| Mean time to happen:
|
Find a solution.
|
Memory Eaters
With astounding speed, the Myrmeku have built several sprawling structures close to our settlement. Their attacks are no longer limited to the perimeter, but have also begun inside housing structures.
The large number of subjects available for autopsy has revealed the disturbing reason why the Myrmeku are interested in us: The insects consume the insulation material of our memory chips.
This is only fatal for the victim in the short term, as memory circuits can be replaced and backups restored. However, replacing the parts means delays for the construction of new colonization units.
Trigger conditions:
| Mean time to happen:
|
Seal off our colony.
Upgrade our bodies.
Destroy the Myrmeku colonies.
Harvest the insects.
Cleanse the planet of life. |
The colony buildings on [colony name] were completely sealed off to keep the Myrmeku insects out. The entrances of both new and existing buildings were outfitted with metallic strips that can be magnetized to trap the Myrmeku, but colonization units are still being lost to attacks in the field. Upgrade kits to house our memory chips in an additional protective shell have been developed and field tested. Unfortunately, the Myrmeku mandibles are strong enough to eat through any available material, given enough time and numbers. To kill off the Myrmeku, patrols were sent to scan for nests. It was easy to destroy the structures above ground with fire and explosives, but the underground colonies were buried deep enough that they were unfeasible to completely eradicate. We lost even more colonization units during the operation.
|
Everything has been prepared for the cleansing of biological life on [colony name]. Observing the [planet or moon] from orbit during the event will give us an opportunity to appreciate the reduction in organic complexity on the surface.
|
Analysis Subroutine Proposal
Efforts so far have not put an end to the Myrmeku problem. The insects still crawl across [colony name] in immense numbers, making travel and off-colony operations difficult. Our analysis subroutine has concluded its simulation of potential futures with the following approaches.
Approach A: Distract the Myrmeku by airdropping memory insulation material far off from our colony and recycle the fallen colonization units.
Approach B: Study the Myrmeku to see if we can find a way to turn their vigorous activity into something useful.
Trigger conditions:
| Mean time to happen:
|
Distract them.
Study them.
|
Powerful Results
Our study of the Myrmeku has concluded. When calibrated magnets were placed around the entrances of their colonies, the magnetism in the insect exoskeletons generated electricity that we could harness.
The study also showed that the Myrmeku move according to local magnetic fields, so installing a demagnetized protective shell around our memory chips should be enough to protect them.
Trigger conditions:
| Is triggered only by: Finishing the Myrmeku Study special project |
Brilliant.
|
Retrieved from ""
Categories:
- Potentially outdated
- 3.11
- Events