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annccew
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Mineral is used to produce alloy, rare resources and consumer goods now. It is way much higher than before.
I always have mineral shortage from ver 2.2.
How do you operate your empire in this situation?
Market? Expansion with heavy penalty?
krios41
Field Marshal
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Market for a short term solution, expansion for a permanent one.
Whitecold
Second Lieutenant
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Build more mining districts, and don't build the advanced buildings unless you have the pop to operate them. Your pops will prefer the advanced jobs if you give them an option
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annccew
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krios41 said:
Market for a short term solution, expansion for a permanent one.
Then, how about tech level? Can you follow research speed of previous version? I mean, can you build enough research labs and sustain researcher pops so that your tech level can handle the later crisis?
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annccew
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Whitecold said:
Build more mining districts, and don't build the advanced buildings unless you have the pop to operate them. Your pops will prefer the advanced jobs if you give them an option
Yeah that's right. But, because there is no mine now, it is hard to produce enough mineral. It's difficult resource trap
Whitecold
Second Lieutenant
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annccew said:
Yeah that's right. But, because there is no mine now, it is hard to produce enough mineral. It's difficult resource trap
You should either buy the minerals then to build them. You'll be either producing too many alloys or consumer goods from the minerals, you could sell of those.
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I_am_Nemo
Lt. General
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annccew said:
Yeah that's right. But, because there is no mine now, it is hard to produce enough mineral. It's difficult resource trap
You realize planetary mines are still there, right? They're just a district, not a building.
That said, in the early game, you can get most of your resources from space mining. Don't worry about the empire "cap" -- it just imposes the old tech/unity penalties from 2.1 & previous. You don't want to completely ignore it, but it's not worth trying to stay under it. So long as you're building some labs and monuments/temples here and there, you'll be fine.
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annccew
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I_am_Nemo said:
So long as you're building some labs and monuments/temples here and there, you'll be fine.
Thank you for advice. from Le guin, resource is not a plentiful thing anymore like b4. I have just tried to optimize resource structure. But it is not easy because some resources like mineral are very consumptive. Anyway, well.. I just have to endure some penalties as you said. Thanks again
Matoro_TBS
Kaiserreich Developer
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I've found galactic market be pretty good solution to buy a lot of minerals after you've got a lot of trade value and high-priced stuff to sell.
LeSingeAffame
Loyal ally to Durcorach the Black Drake
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Dedicate some of your worlds solely to mineral production. If you see a world with a majority of mining districts, it'll be the center of production of minerals in your empire. Fill the world with mining districts, send your pops there, and watch as you roll in minerals
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Pootimus
Sergeant
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Specialize planets. First couple of planets should be balanced to get you started, 3or or 4th should be a specialized mineral one (go for a planet with at least 9 mineral tiles)
Then stick all the bonuses you can on it, and then on a different planet (your homeworld) put higher tier refining buildings, so they don't take your miners out of the mines.
I'm having a TON of every resource so far in this game on Grand Admiral no scaling. My main issue is getting enough pop growth to fill buildings.
krios41
Field Marshal
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annccew said:
Then, how about tech level? Can you follow research speed of previous version? I mean, can you build enough research labs and sustain researcher pops so that your tech level can handle the later crisis?
just get a dedicated research planet.
I have a single 25 sized Gaia tech planet and that one has been my income for tech for the entire campaign thus far, its 2419, my empire size is 325 and with a 61.50% extratech cost. i'm stil teching strong (Psi ascenion, no technological ascendancy)
happyscrub
Major
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- #13
Focus on your tier 1 resources (minerals, energy, food) before you produce anything else. Have a set monthly surplus in mind, get to it, then start making other buildings but keep building up your tier 1's to keep that surplus in mind.
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